Description
In Volume Two, you’ll follow Mary Godwin, Percy Shelley, and Claire Claremont to a ball at Castle Frankenstein (yes, Castle Frankenstein was a real place). You’ll construct a 500-piece circular puzzle of the castle floorplan in order to work out just what happened that fateful evening. Afterwards, you’ll need to solve the puzzles that alchemist Conrad Dippel set for Mary Shelley while educating her in the nascent field of “galvanism”–research that would one day inspire her famous novel.